What Is PEEK and POKE?
Let's dive into the world of PEEK and POKE! These two instructions played a significant role in the earliest days of computer programming and are still in use today, albeit primarily in specialist circles. Think back to the early days of computing: you're at your desk, eager to save and retrieve data. Memory in the computer worked like a huge filing cabinet, with each "file" having its address. You could access those "files" through the commands PEEK and POKE. The PEEK command was used to "peek" into a specific location in memory and obtain the data stored there. Using a metaphor is like opening a file drawer, locating the desired folder, and perusing its contents. You would use the POKE instruction to "poke" a new value into a specific address in memory. This is analogous to putting a piece of data into an envelope and then delivering it to the correct folder in a filing cabinet. An illustration in Basic syntax follows: The contents of address 1023 will be displayed on line 10, and the value will be modified to 255 on line 20. And the modified value will be displayed again on line 30 for verification purposes. If there are more straightforward ways to save and retrieve data, then why bother with PEEK and POKE? Remembering things was a real challenge back then. PEEK and POKE gave developers granular control over a computer's resources by letting them directly access and manipulate memory addresses. Especially for early video games, which relied on quick, accurate processing to render fluid animations and react to user inputs, this was crucial. So, while you won't be using the PEEK and POKE commands very often in your code, they're nevertheless interesting to learn about as relics of the early days of computing. They remind us of the resourcefulness and innovation of the first computer programmers, who did incredible things with very little. In conclusion, PEEK and POKE are instructions that were helpful in early computers because they allowed the programmer to read and change data at specified locations in memory.
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