What Is Marshalling?
You've got this remarkable object and want to send it to another part of your program. But how do you get it there? You might be addicted to copying the data from one place to another, but that's not going to work! You can't just send a file full of values from one place to another—you need a way to convert those values into something you Can send. That's where marshaling comes in: converting an object into a serialized form so Can send it the wire can send it over the wire. Marshaling is the process of converting an object into serialized form. It allows communication between remote objects by converting an object into a format suitable for storage or transmission to other software applications. Marshalling and unmarshalling are the same but backward. In marshaling, you take your data structure and turn it into a binary sequence that you Can send over the wire. You accept that binary sequence in unmarshalling and turn it back into the original data structure. Both processes are performed in reverse in the other method. If you add a particular binary sequence during marshaling, it's removed during unmarshalling and vice versa. These two processes are fundamental as they are used in almost every program and software. So, it is essential to understand how this work. You may often come across these terms when working with data structures in your code, so it's necessary to know how they work clearly. Marshaling converts data into a format that can be transported between different applications. Marshaling is a fancy word for "turning stuff into other stuff." Like when you turn yourself into a cat, or your computer turns itself into a Windows machine or when you turn your remote control into a car.
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