What Is GamerGate?

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GamerGate started when a bunch of gamers got together and decided to fight for ethics in journalism. They created a movement to stop the media from treating them like idiots. They were angry that female journalists characterized them as sexists because they disagreed with their views, so they started a movement. People who dislike women gathered to express their disgust online are still doing so today because the whole incident was an excuse to express their disgust online. The real victims here are the men who felt threatened by women's opinions on video games. They were trying to get their voices heard, but instead, they were silenced by feminists who wanted them gone! Ah, the good ol' days of GamerGate. An indie game developer named Zoe Quinn was accused by her ex-boyfriend of having an affair with a video game journalist. The accusation supposedly resulted in positive reviews for her game, Depression Quest. She was subsequently harassed and received misogynistic threats as a result. Anita Sarkeesian, an author and blogger, was harassed online after launching her Kickstarter campaign for 'Tropes vs. Women in Games,' a series that looks at gender representations in the video games industry. Gaming, like any other industry, is a hotbed for controversy. But it's been especially fiery lately as the #GamerGate movement has picked up steam—and it's not just about women in gaming. Some feel that games should be subject to the same kind of scrutiny and critique as any other form of entertainment—that it shouldn't be okay for someone to make violent games based on real-world violence simply because they enjoy them. They also feel that some gaming communities often mistreat women and that this needs to change if we want gaming culture to mature as an industry. On the other hand, some think that games should be allowed to be what they want—that it's not fair to criticize them for being violent or sexist when people are free to play them if they so choose. They also believe it's unfair for people who don't play games themselves (or don't play the same kinds of fun) to tell developers what they can and can't create in their fictional worlds.

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